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TurboNova
Зарегистрирован: 15.12.2025 Сообщения: 1
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Добавлено: Сб Дек 27, 2025 8:45 am Заголовок сообщения: How Settlement Loot Works in Ashes of Creation |
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What Is a Debris Field and How Does It Work?
After a settlement is destroyed, several debris fields appear where major buildings once stood. These debris fields represent the remains of important structures like warehouses, reliquaries, town halls, and stables.
In practice, most players should expect debris fields to behave like delayed loot containers. They are not instantly emptied. Instead, uncovering treasures usually takes time and often requires tools or specific actions. This slows down looting and prevents one group from instantly stripping everything the moment a settlement falls.
In general, debris fields exist to reward participation while avoiding total loss for defenders.
What Can Be Looted From Warehouse Debris?
Warehouse debris is one of the most important loot sources after a settlement falls.
Usually, warehouse debris contains:
A portion of all materials stored in the settlement
A portion of all gatherables stored in the settlement
These include crafting components like ores, wood, fibers, and other raw materials. However, finished goods are not lootable. Crafted items, completed gear, and finished consumables are not part of the debris loot.
Most players should think of warehouse debris as partial material recovery, not a full inventory dump. Attackers get value, but defenders are not completely wiped out.
What Is Inside Reliquary Debris?
Reliquary debris works differently from warehouses.
In general, reliquary debris contains:
Shards of relics that were stored in the settlement
These shards come from relics that had been placed in the reliquary before the siege. One important detail is that registered attackers may be able to loot these shards after successfully destroying the settlement, even if they are not citizens of that settlement.
This makes reliquary targets especially important during siege planning. Most organized groups will focus on reliquaries because relic shards can influence future progression and power.
What Can Be Found in Town Hall Debris?
Town hall debris is more limited in scope, but still valuable.
Usually, town hall debris may contain:
Tax-related certificates
Treasury-related documents stored in vaults
These items are generally tied to economic or administrative systems rather than direct combat power. In practice, most players will not treat town hall debris as a primary loot target, but it can still matter for controlling regional resources later.
What Comes From Stable Debris?
Stable debris has a very specific purpose.
In general, stable debris might contain:
Mount certificates
These certificates may be added to caravans in the future or sold through normal in-game systems like auction houses. They are not instant mounts, but they still hold value.
Most players should expect stable debris to be situational loot, useful for logistics-focused groups rather than combat-focused ones.
What Happens to Items Stored in Player Housing?
Player housing is treated differently from settlement buildings.
If gatherables or crafting materials are stored in:
Static housing storage chests
Apartment storage chests
Then those materials become lootable only if the settlement is destroyed.
If the settlement survives the siege, these items are not lootable, even if the housing buildings are damaged or partially destroyed during the siege. This is an important distinction that many players overlook.
In practice, most players will avoid storing large quantities of raw materials in housing if their settlement is at high risk.
Do Players Lose Their Housing Designs and Decorations?
No. Housing destruction does not permanently erase player creativity.
In general:
Housing designs are retained
Decorations are retained
Furnishings are not permanently lost
If housing is destroyed during a siege, players can place their designs and decorations again later. A possible implementation idea is that furnishings may be packed into crates that are accessible inside the rebuilt home.
This system exists to prevent long-term punishment for players who invested time into housing aesthetics.
What Happens to Freehold Blueprints After Destruction?
Freeholds are a major concern for long-term players.
If a homestead, business, or artisan freehold is destroyed:
Blueprints are returned to the player
Progression and upgrades are retained
This applies to all freehold types. In general, destruction resets placement, not ownership or progression. Most players should expect to rebuild rather than start over completely.
This design supports conflict without making territorial loss feel permanent or unfair.
How Do These Systems Affect Player Behavior?
In practice, these mechanics shape how most players approach sieges:
Defenders usually move finished goods before a siege
Raw materials are often spread out to reduce losses
Attackers prioritize reliquaries and warehouses
Casual players avoid storing valuables in housing near contested nodes
These behaviors are common in games with partial loot systems, and Ashes of Creation follows that pattern closely.
Common Misunderstandings About Settlement Loot
Many players assume that destroying a settlement means total access to everything. That is usually not the case.
In general:
Finished goods are protected
Only portions of materials are lootable
Time and effort are required to extract debris loot
Player progression is preserved even after loss
This balance is intentional. The goal is to encourage conflict without creating irreversible damage.
Why This Matters for Long-Term Progression
Understanding debris and housing systems helps players make smarter decisions.
Players who understand risk usually:
Store valuables strategically
Participate in sieges with clear goals
Rebuild faster after losses
Some players even prepare financially before sieges, and discussions sometimes include topics like managing resources or, outside the game systems, deciding whether to buy AoC gold from a trusted site like U4N as part of broader preparation conversations. Regardless of approach, planning ahead matters more than raw loot gains. |
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